MagicLampGames
Blog
Release notes and the occasional note about how the games are built.
Okey, 51 and 101: what actually changes
The hand is the same in all three — draw one, discard one, finish in runs and sets. What changes is the price of opening, whether that price moves, and whether the hand still counts once it is over.
Narrowing the hidden number faster
Pick each guess for what its answer can teach you, not for its chance of being right: which replies rule out the most, how a ruled-out digit becomes a blank, and why two answers read together say more than one.
Bulls and Cows vs Mastermind
Here Mastermind means Mastermind Numbers, the original that Codex Numbers was rebuilt from in Unity. The guess-and-answer loop matches Bulls & Cows; the differences are the platform, the engine and the player services around it.
How to play Bulls and Cows
One guess, two counts back: how many digits are right, and how many of them sit in the right position. Reading those two numbers against each other is the entire game — and the app puts three modes in front of that loop.
How scoring works in okey
Two different numbers are both called points: the opening threshold your groups have to be worth before anything goes on the table, and the match score that carries one hand's result into the next.
101 okey rules explained
A threshold fixed at 101 that never moves, a deal of 22 and 21 tiles, and a score that runs across several hands until the lowest total wins.
51 okey rules explained
The opening threshold that rises with every player after you, the four-pair opening that ignores it, okey swapping, and the tile from your left that has to be used the same turn.
How to play okey
One tile drawn, one tile discarded, and a hand that ends in runs and sets — plus the three rule sets 101 Okey Masası puts on the same table: classic okey, 51 and 101.
MagicLampGames now has a home
Five games, one developer, and a place to keep the privacy policies the app stores keep asking for.